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Heh.. I don't know where to start.. I suppose the first thing I should say is that the game for me ran smoothly. The problem others are experiencing isn't one I'm having.
Anyway you said this was your first game and I must say for a first, damn good! I actually found you did really good on half the controls and not so great on the other half so I'll start with the good.

As far as movement goes aside from wall collision and such which starts to cause some issues jumping and swapping directions is surprisingly smooth. Even the carpet controls are smooth! That being said when you exit the carpet mode your guy falls straight down allowing no control which I'd consider to be an issue. The other problem I've experienced was that you direct your shots with the movement keys which cause a couple problems making enjoying the game a little more difficult.
The last problem that comes to mind would be bullet speed-movement speed. Lets say the controls were smoother it would be too easy. Because the controls aren't though it's at times incredibly difficult to get out of the way in time
(I say this because I used carpet mode 100% of the time seeing as it was purely better than walking, and I wanted to shot faces at all of the guys which I couldn't pull off while trying to aim, and move. Because of this I let myself fall which was always a bad decision because I fell straight down and got it.)
If I was to suggest a solution I wouldn't just say tamper with the controls and fix it up but generally (This is just what I think) But slower moving bullets are safer as long as you use a lot of them. I've always found games much more enjoyable when a lot was happening on screen but it was all avoidable with a reasonable time to react.

Anyway just my input as I said at first I do think you did a pretty good job on this game. Great voice acting, and the audio track was pretty good. Everything can use improvement so don't let the criticism get to you and hopefully I see more from you in the future!

(Exhausted, sorry if this abomination of a review is hard to read at times.)

TheMillz responds:

Thank you for the in depth review. I'm following what you are saying and applying it to future episodes/projects. Thanks again for the review

Alright, overall it did seem to be a pretty good game. I was playing it without a mouse but that obviously won't effect your rating, just take note for this.
I really liked the style if art use in the game and the audio seemed to be quite well suited. The game play in most cases seemed smooth as well.

Being said I found a fairly large issue that I had with the game. You could walk up and down. Don't get me wrong I love side scrollers that support this but there is generally an auto aim up and down the lane based of how high/low you're aiming the weapon. It can cause irritation at times but in this case it would've fixed more then it broke. I've just found that sometimes there were no zombies in the line in front of me but I was standing on a slightly lower platform that bent up, unfortunately I had to travel towards zombies that were coming at me an had no choice but to either wait or engage them at a closer range. Although this wasn't game breaking considering they weren't a huge threat unless massed spawning seemingly.

Aside from the down line aiming the focus/aiming in general worked great. Without a mouse I managed to tolerate it fine which I'm honestly quite impressed with. I absolutely hate track pads but I was able to soldier through this game with one no problems. You nailed the controls themselves.

Another thing I liked that you did with the game was set drops in barrels and seemingly none of zombies (I haven't seen any.) When your trapped in the survival area's it forces you to feel obligated to avoid all damage, who knows how long your going to be stuck or how long it will take you to get the door open, it legitimately makes you work towards progressing through these areas rather than knowing if you last long enough a health will drop off a zombie and you'll be able to walk on as if you aren't getting hit.

One thing I would recommend would be decreasing zombie health and maybe increasing their damage. Really you did nothing wrong here but I'm fairly certain the mass likes dropping the enemies a little bit faster, and being force to or else they take massive amounts of damage. This won't lower stars because it's strictly preference, just a thought.

You have a good game here and it definitely looks like you put work into it. Keep it up, it is a damn good game. A little bit of patching could improve it but what can't be improved?

I did beat this game before, I recall it being fun but a little to easy. I decided to play it again and all of a sudden the first to levels went to hell. Once you get a new gun or anything it's back to easy mode but until then it's like the game wants you to quit right away.
Anyways determination will guarantee victory if you can just bear with it. It's still a pretty fun game. A little more variety or maybe gun upgrades could do quite a bit for a game like this but it isn't necessary, just spilling thoughts.

Keep it up.

A simple game but regardless it remains fun. It's a little short lived though due to the extremely easy/quick campaign and the Survival that gives what I find to be the best results through 1-2 slow towers and a mass of magic.
Regardless you managed to make it fun and that's what counts, 3.5.

You did pretty good but I think for games like this you need to give the player less time. Interactive scenes are always great fun but often to easy.
As for the other half of the game, clicking on the right stuff in the right order, it was pretty much trial and error, for a game it should be possible to figure stuff out beforehand (Such as the harpoon guy.) I died once there because the early have encouraged me to click faster then them to outplay every obstacle, but when I got to him the whole game changed to a puzzle, not a very difficult one either.

For what it is I'd say 3 stars is a reasonable score, and don't take this review to as saying the game is terrible. Even with these flaws the game was still enjoyable somehow, not sure how you pulled it off but it was good. Keep it up.

Easter egg

I found it to, Great game!

Meh alot not the kind to keep attention.

Overall you did pretty good but the game isn't even hard. It's really trial and error once you know what to do its easy and boring you just watch as it takes forever to kill. You have attacks on the boss ship that are almost guaranteed to hit you the first time but there so easy to figure out its impossible to lose there again.

Really the game gets tiring about a quarter of a way through perhaps if you gave a slight, even a 1 second warning it was going to shoot like this it would be better just so you'd have a shot at winning on try 1 overall its pretty good just not the greatest.

A few problems nothing big.

Overall it was a great game although there was some control lag. It wasn't every time i moved but when you picked up an item or activated a mine and then let go of the key my guy would continue to move a few steps. The AI could have been better to they tend to blow themselves off the planets no clue how they could make this mistake.

Anyway it was a really good game i enjoyed it. Keep it up.


BeakMan people tend to slip off of stuff they land on the tips off and that's what happens in this game. Happens to me all the time even if it is a bug it makes it more of a challenge. And as for impossible achievements check mine, i got most of the hard ones now all i need are the collect 200 combs and stuff like that.

Very good game Nice job.


No wheres near as good as the second, you don't even select the tools you need to use its like dark cut for the inexperienced players! Maybe you get tools later but i didn't bother going by the second level because the auto select was annoying me. what i played of it was way to easy even if it did get harder idc, i like to control what i am doing rather then the game.

Overall it still got a high rating i just didn't like the game play everything else was fine.

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